module Hydrocraft
{
    imports
    {
        Base, camping

    }

/************************ITEMS************************/


/************************WEAPONS************************/

item HCSmithyhammertitanium
	{
		MaxRange			=	1,
		WeaponSprite			=	Hammer,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	25,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Titanium Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammertitanium,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

item HCSmithyhammersteel
	{
		MaxRange			=	1,
		WeaponSprite			=	Hammer,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Steel Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammersteel,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

item HCSmithyhammeriron
	{
		MaxRange			=	1,
		WeaponSprite			=	Hammer,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Iron Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammeriron,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

item HCSmithyhammerbronze
	{
		MaxRange			=	1,
		WeaponSprite			=	Hammer,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Bronze Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammerbronze,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

item HCSmithyhammercopper
	{
		MaxRange			=	1,
		WeaponSprite			=	Hammer,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Copper Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammercopper,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

item HCWarhammersteel
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Sledgehammer,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Steel War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammersteel,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
       		TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true
	}

item HCWarhammeriron
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Sledgehammer,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Iron War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammeriron,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
       		TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true
	}

item HCWarhammerbronze
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Sledgehammer,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Bronze War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammerbronze,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
       		TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true
	}

item HCWarhammercopper
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Sledgehammer,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Copper War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammercopper,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
       		TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true
	}

	item HCSpikedmacesteel
	{
		MaxRange			=	1.5,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Steel Spiked Mace,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedmacesteel,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedmaceiron
	{
		MaxRange			=	1.5,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Iron Spiked Mace,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedmaceiron,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedmacebronze
	{
		MaxRange			=	1.5,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Bronze Spiked Mace,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedmacebronze,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedmacecopper
	{
		MaxRange			=	1.5,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Copper Spiked Mace,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedmacecopper,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedflailsteel
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Steel Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailsteel,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}


	item HCSpikedflailiron
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Iron Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailiron,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedflailbronze
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Bronze Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailbronze,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

	item HCSpikedflailcopper
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Copper Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailcopper,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}


	item HCFlailstone
	{
		MaxRange			=	1.5,
		WeaponSprite			=	Baseballbat,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.2,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	10,
		WeaponWeight			=	2,
		DisplayName			=	Stone Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	0.8,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCFlailstone,
		RunAnim				=	Run_Weapon2,
        	TwoHandWeapon 			= 	TRUE,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
	}

/************************RECIPES************************/	

recipe Make Steel Sledgehammer
	{
		SkillRequired:BluntMaintenance=3,
	   	HCSteelingot=4,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:Sledgehammer,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Titanium Smithy Hammer
	{
		SkillRequired:BluntMaintenance=2,
	   	HCTitaniumingot,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammertitanium,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Steel Smithy Hammer
	{
		SkillRequired:BluntMaintenance=2,
	   	HCSteelingot,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammersteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Smithy Hammer
	{
		SkillRequired:BluntMaintenance=2,
	   	HCIroningot,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammeriron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Smithy Hammer
	{
		SkillRequired:BluntMaintenance=2,
	   	HCBronzeingot,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammerbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Smithy Hammer
	{
		SkillRequired:BluntMaintenance=2,
	   	HCCopperingot,
    		WoodenStick,
    		keep Hammer/HammerStone/HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammercopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Steel War Hammer
	{
		SkillRequired:BluntMaintenance=6,
	   	HCSteelingot=3,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammersteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron War Hammer
	{
		SkillRequired:BluntMaintenance=6,
	   	HCIroningot=3,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammeriron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze War Hammer
	{
		SkillRequired:BluntMaintenance=6,
	   	HCBronzeingot=3,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammerbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper War Hammer
	{
		SkillRequired:BluntMaintenance=6,
	   	HCCopperingot=3,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammercopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}


recipe Make Steel Spiked Mace
	{
		SkillRequired:BluntMaintenance=4,
	   	HCSteelingot=2,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacesteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Spiked Mace
	{
		SkillRequired:BluntMaintenance=4,
	   	HCIroningot=2,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmaceiron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Spiked Mace
	{
		SkillRequired:BluntMaintenance=4,
	   	HCBronzeingot=2,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacebronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Spiked Mace
	{
		SkillRequired:BluntMaintenance=4,
	   	HCCopperingot=2,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacecopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Steel Spiked Flail
	{
		SkillRequired:BluntMaintenance=5,
	   	HCSteelingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailsteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Spiked Flail
	{
		SkillRequired:BluntMaintenance=5,
	   	HCIroningot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailiron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Spiked Flail
	{
		SkillRequired:BluntMaintenance=5,
	   	HCBronzeingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Spiked Flail
	{
		SkillRequired:BluntMaintenance=5,
	   	HCCopperingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailcopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Stone Flail
	{
		SkillRequired:BluntMaintenance=4,
	   	Stone,
		Rope,
    		WoodenStick,
	   	Result:HCFlailstone,
	   	Time:50.0,
    		Category:Survivalist,
	}

/************************FIXING************************/

	fixing Fix Steel Smithy Hammer
    {
		Require : HCSmithyhammersteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Smithy Hammer
    {
		Require : HCSmithyhammeriron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Smithy Hammer
    {
		Require : HCSmithyhammerbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Smithy Hammer
    {
		Require : HCSmithyhammercopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel War Hammer
    {
		Require : HCSmithyhammersteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron War Hammer
    {
		Require : HCWarhammeriron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze War Hammer
    {
		Require : HCWarhammerbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper War Hammer
    {
		Require : HCWarhammercopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Spiked Mace
    {
		Require : HCSpikedmacesteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Spiked Mace
    {
		Require : HCSpikedmaceiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Spiked Mace
    {
		Require : HCSpikedmacebronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Spiked Mace
    {
		Require : HCSpikedmacecopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Spiked Flail
    {
		Require : HCSpikedflailsteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Spiked Flail
    {
		Require : HCSpikedflailiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Spiked Flail
    {
		Require : HCSpikedflailbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Spiked Flail
    {
		Require : HCSpikedflailcopper,

		Fixer : HCCopperingot,
    }

}